Talk:Trinity Storytellers Handbook/Chapter Five: The Trinity Universe

Types of Inspired
We are, in essence, dealing with only two types of beings here: psiads and psions. Psiads appear in all three eras under different names, and each era uses a different power system to describe them (the Mesmerists of Adventure use Knacks; the Psychomorphs of Aberrant use Powers; the psiads of Trinity use Modes); but they're all fundamentally the same thing. Psions, OTOH, are supercharged psiads, and are unique to the Trinity setting. I strongly recommend treating references to Adventure's powers system the same way that you do with Aberrant: as sidebars telling the reader "if you want to use Adventure to represent this, here's how".

In a similar vein, I'd like to see advice on how to construct Stalwarts using the Trinity rules as "low-powered Aberrants", instead of saying "if you want to play a Stalwart, buy Adventure" (with the Aberrant Storyteller's Handbook doing likewise for the Aberrant rules). Ditto with daredevils (and Superiors, I suppose). --Dataweaver 17:16, 2 April 2007 (UTC)